AI Insights · Timothy · July 2022
Top 5 Ultracasual Games on iOS in Sweden Q2 2022
In Q2 2022, top ultracasual games on iOS in Sweden showed varied performance trends in weekly downloads, revenue, and active users. Data from Sensor Tower reveals key insights.
In the second quarter of 2022, the ultracasual gaming category on iOS in Sweden showcased a range of performance trends in terms of weekly downloads, revenue, and active users. Here are the highlights for the top 5 applications in this category:
Fill The Fridge! from Rollic Games experienced a fluctuating trend in weekly revenue, peaking at around $157 in early April and ending the quarter with approximately $107. Weekly downloads saw a mix of ups and downs, with a peak of over 12K in late March and stabilizing around 8.5K by the end of June. Weekly active users showed a steady increase from 26.7K at the beginning of the quarter to about 32.4K by the end.
DIY Joystick by Crazy Labs had no revenue reported throughout the quarter. Weekly downloads started at 63 and peaked at 7.3K in mid-April, then gradually decreased to around 1.1K by the end of June. Weekly active users saw a significant rise from 81 at the start to nearly 9.7K by the end of the quarter.
Bacon – The Game from Philipp Stollenmayer also reported no revenue. Weekly downloads began at 3.9K and steadily declined to about 329 by the end of June. Weekly active users followed a similar downward trend, starting at 9K and ending at approximately 2.4K.
AMAZE!!!, another game by Crazy Labs, showed minimal revenue, with the highest weekly revenue reaching $26 in early April. Weekly downloads fluctuated, peaking at 2.1K in mid-April and ending the quarter at about 390. Weekly active users saw a gradual decline from 5.4K at the beginning to around 3.4K by the end of June.
Lastly, Draw it by Kwalee Ltd exhibited modest revenue, peaking at $24 in early April. Weekly downloads varied, with a peak of 1.3K in early June and a decrease to 890 by the end of the quarter. Weekly active users increased from 1.9K at the start to about 2.3K by the end of June.
These trends illustrate the dynamic nature of the ultracasual gaming market in Sweden, with fluctuations in user engagement and financial performance. For more detailed insights and data, visit Sensor Tower.